Thursday, April 10, 2014

What’s Good Enough?


It’s time to build my portfolio. The question is: What work do I put in it? I have eight years worth of work to sift through. What pieces are good enough? What pieces belong? It is easy enough to get rid of the bad pieces. The ones I am embarrassed to show my friends. But I have a good number of pieces I am proud of as well. I know I want to have a good balance to my portfolio. My web portfolio should display work from digital design, game design and fine art. It should show all parts of me and what I am capable of. It should have an generally even amount of work from all of the sub-categories within the main three, such as print, ui/ux, motion, 3D, eBook, painting, printmaking, game art, etc. My print portfolio, however, should focus on design and the sub-categories within it. The authors of the book, No Plastic Sleeves, advise taking “out any pieces that appear to be redundant, or offer essentially the same idea, demonstration, or method. If they simply repeat something that is already well presented, you should consider removing them” (7). By choosing pieces from the different subcategories, I will have more of a diverse portfolio.

No comments:

Post a Comment