It’s time
to build my portfolio. The question is: What work do I put in it? I have eight
years worth of work to sift through. What pieces are good enough? What pieces
belong? It is easy enough to get rid of the bad pieces. The ones I am
embarrassed to show my friends. But I have a good number of pieces I am proud
of as well. I know I want to have a good balance to my portfolio. My web
portfolio should display work from digital design, game design and fine art. It
should show all parts of me and what I am capable of. It should have an
generally even amount of work from all of the sub-categories within the main
three, such as print, ui/ux, motion, 3D, eBook, painting, printmaking, game
art, etc. My print portfolio, however, should focus on design and the
sub-categories within it. The authors of the book, No Plastic Sleeves, advise
taking “out any pieces that appear to be redundant, or offer essentially the
same idea, demonstration, or method. If they simply repeat something that is
already well presented, you should consider removing them” (7). By choosing
pieces from the different subcategories, I will have more of a diverse
portfolio.
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